

While the survival element is at the forefront of the experience, one of our favourite parts of the game was diving down into the deep to explore shipwrecks and new areas. Of course, you can build a farm and rain catcher and so on, but it never felt like something we particularly wanted or were incentivised to do. What's the point of setting up a base when you have to island-hop anyway? It seems sad that a feature that is highlighted in the trailer felt almost redundant. That said, we didn't really feel like building major structures most of the time because we were always on the move. One criticism was that the islands were way too small for our liking and they never had enough resources to build a base. Now, there were a few things that could have been done better. In fact, some of the scariest moments were when you had to island-hop, never knowing if you were going to make it without hitting a storm, being eaten, or starving to death.

These experiences were intense and really added something to the whole experience. You see, when you have to grab parts for your plane, you head into territory controller by creatures, including a megalodon. One thing we didn't expect was the boss fights. It was a little frustrating to kill a crab as they seemed to move too fast, but then maybe that's how it is in real life (having limited experience killing crabs it's hard to say). The controls were functional and after a few hiccups seemed to come pretty naturally. That said, it was a bit weird that at the start you couldn't manage to make a shiv, and before long you're Tony Stark, but somehow we didn't care that much. Rather than just surviving, you have to make it to the centre of the map and rebuild a plane.

There is a sort of story with an overall goal and we really appreciated that.
#IS STRANDED DEEP FREE SKIN#
The first few minutes works as a tutorial showing you the basics of survival: build a shelter, a fire, kill a crab and cook it, skin a coconut, make a shiv - you know, the standard stuff you do on a trip to the Isle of Wight.Īfter that, you're on your own. Indeed, the graphics are one of our favourite things and we enjoyed looking out at the ocean and the islands. Set in a tropical archipelago, this first-person survival experience was, at times, a joy to behold. Soon after the plane crashes into the ocean, you swim up to a raft and make your way to the nearest tropical island. While there are similarities between this game and that one, with elements of both Subnautica and Raft, Stranded Deep does try to do its own thing. Stranded Deep starts off like many another survival game and you'd be forgiven for thinking that this is very similar to The Forest at first. You start off on what looks like a private jet - and you can guess what happens next.
